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When speaking to Indiana Jones and the Great Circle design director Jens Andersson last year, I wondered aloud whether his game might be an immersive sim. He bristled slightly at the suggestion, and I completely understand why. The term coined by Looking Glass, creators of System Shock and Thief, speaks of player-led possibilities – the freedom to approach dangerous scenarios your own way, and to define your own moral compass. But it’s also limiting.
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