FBC: Firebreak is A High-Octane, Hilarious Shooter Built For Any Skill Level
As we suffered an untimely demise at the business end of approximately two billion sticky notes, me and my two FBC: Firebreak squad members felt more than a little humbled. In our hubris, we’d decided to begin our time in a recent preview event on the hardest possible difficulty – a very fun, but very ridiculous choice. Fortunately for us, FBC: Firebreak’s blend of approachable combat, fast-paced rounds, and slapstick mechanics makes for a fantastic time, no matter how long (or little) you want to spend in its bizarre, fascinating world. We will have our revenge, sticky notes.
FBC: Firebreak is Remedy’s upcoming entry into the first-person shooter genre – an approachable multiplayer experience delivered with all the style and deadpan humour we’ve come to appreciate from the Remedyverse. Serving as a spin-off to the events of Control, FBC: Firebreak sees players tasked with the clean-up of bizarre, supernatural events taking place inside the game’s ever-shifting setting, The Oldest House, which you’ll also recognise from Control.
During the hands-on event, we were given access to three different Jobs available in the game, all with varying levels of difficulty on offer. In ‘Hot Fix’, our ragtag team of Firebreak volunteers took on repairing fans in a sweltering setting, before dealing with a paranatural furnace. In ‘Ground Control’ our crew set out to collect leech pearls from the remains of horrendous, human sized leeches. My personal favourite, ‘Paper Chase’ saw the group disposing of a massive number of sticky notes, alongside violent, sentient sticky note enemies, before taking on ‘Sticky Ricky’, a colossal, tanked-up boss made up of literally millions of sticky notes that requires a true team effort to take down effectively.

All three of these jobs also feature Control’s enemy faction, The Hiss as a consistent, looming threat – a horde of them can appear at any moment and they’ll need dealing with as you progress with the primary objectives. Dealing with The Hiss is usually a straightforward affair – your weapon will make short work of most enemy types. Every so often, a named miniboss may appear; some require more finesse to defeat – and the best option for taking them down will come from a carefully curated loadout.
The hands-on showed us three unique Crisis Kits that every volunteer can take out on a mission. Equipped alongside your more conventional guns, these are all clumsily lashed together to fit the scrappy vibe of FBC: Firebreak’s setting – you aren’t playing as seasoned soldiers, just a volunteers placed into these absurd, dangerous situations. With three people in the party, each of us naturally gravitated to one loadout each. I carried a shotgun for big, close-range damage, and the Splash Kit, effectively a giant water gun which came in clutch for hosing down the sticky monsters, and my overheated colleagues. All of the kits available can be upgraded in multiple ways too, to really customize your build for those more punishing difficulty levels.

But customization extends beyond your loadout. Each mission asks you to pick a Clearance Level, which dictates how many zones you need to clear in order to win. This means that some runs can take five or ten minutes, and they’re a breezy affair that require minimal team coordination. Others can take upwards of 45 minutes, dramatically more vicious affairs where every piece of gear you take is of paramount importance. FBC: Firebreak gives all the tools to tailor your experience here – it’s not trying to make you grind unnecessarily – you can go as hard or as casual as you want at any given time.
But it was the in-mission mechanics that really made FBC: Firebreak feel like something unique. Elemental effects can make or ruin your day if you don’t have the right tools at hand. If a room is too hot, you’ll need to find a swift way to cool down. If it’s unnaturally cold, you’ll move slower until you regain some heat. Your chosen Crisis Kit may be a shortcut here, but there are other ways to deal with these issues located in the levels themselves.

Fortunately, this applies to The Hiss too – if an enemy is slowed by an icy debuff, they’ll comically ‘sprint’ towards you in slow motion, giving you plenty of time to react. At lower tiers, these effects are a mild hindrance – nothing fatal if you just want to jump into a quick game without navigating the complexities of how everything works. In those higher difficulty runs, it is hellish – perfect for those that to dig deep into the game’s systems and take on its most brutal challenges.
All of this fun is wrapped up in a blanket of narrative excellence; Remedy’s signature brand of bizarre, occult nightmares with lashings of hilarity as your characters banter and bicker amongst themselves. Fans of the studio’s previous entries will find lots of recognisable names and locations, but that feels more like an enhancement for those already involved – you don’t need to know what’s going on in the wider story, but it certainly adds to the experience if you do.

There’s lots to discover and plenty of guidance for those that are less versed in Remedy’s universe. That, paired with the ability to really finetune how you want to play, means FBC: Firebreak is an unexpectedlywelcoming introduction into The Oldest House, and we can’t wait to extend our stay (and, you know, burn a lot of sticky notes).
FBC: Firebreak launches June 17, 2025 – play on Xbox Series X|S, Windows PC, and via Game Pass.
FBC: Firebreak
Remedy Entertainment
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