It’s DK to ask.
Donkey Kong Bananza producer Kenta Motokura has revealed that upon receiving his assignment to come up with a new 3D DK game, the first thing the team did was call on the OG Donkey Kong creator, Shigeru Miyamoto, for his take.
Speaking in an interview with IGN alongside Bananza director Kazuya Takahashi, Motokura says that following “the original impetus” from his boss, Yoshiaki Koizumi, the first port of call for the Mario Odyssey team was the office of the father of DK and Mario himself, to try and find the essence of the character and work out how to create the first 3D Donkey Kong platformer since 1999’s Donkey Kong 64.
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