Over the five or six hours it takes to play To a T, I’ve had a series of revelations that in turn built to one giant revelation: I have had the wrong idea about pretty much everything here. As a result, I’ve never played a game where I spent so much of the time simply trying to work out what it’s doing. What’s the intent, To a T? What do you want to be? It turns out I wouldn’t truly understand any of this until the final credits had rolled. In fact, I’m still thinking about a lot of it. Either way, what follows isn’t a review so much as a journey – and I’m afraid it probably contains things you might not want spoiled. Be warned.