I am quietly optimistic about FBC: Firebreak, Remedy’s upcoming co-op, PvE Control spin-off. Having played a couple of hours of it, particularly towards the end of my time, as the systemic complexity began to compound, its coming together at the last minute almost feels like a strength, as I wrote in our big FBC: Firebreak preview. But naturally at a time when live-service, multiplayer-only games – particularly ones from studios known for the purely single-player output – are hardly the most popular pitches in the world, there is plenty of scepticism out there.